This blog is interesting for Brand managers and Marketing managers. It shows you how games can help to achieve marketing objectives and includes postings about digital interactive branding, like branded utilities and social media for organizations & brands. Check out www.brandnewgame.nl for more information what digital interactive concepts can do for your brand. Or visit www.brandnewplayground.com for more information about my book!
Wednesday, June 10, 2009
Festival of Games has started!
The Dutch / European Festival of games kicked off today with a 'retro presentation' by Joost van Liemt about the Alternate Reality Nokia games that have been played from 1999 to 2003. Great to hear that a Nokia had the guts to invest in a real life & online game in a time when this wasn't so 'normal' as it would be nowadays. For people that missed the Nokia game and wish to know more about it, I guess you best contact Bone.nl
Some results:
Over 500.000 'unique' consumers (37% female) participated in the Nokia game in a 5-year period. Each period taking about 6 weeks of indulged brand experience. The average playtime of consumers was 1 hour!
It resulted in 125.000 new club members in 2001 and 60% of all participants accepted the opt in for receiving marketing information from Nokia (!).
Eventually 70 shadow websites / blogs have been set up by game players of the Nokia game.
Amazing results for a great gameconcept.
Key Learnings according to Joost are:
- Start concepting from a brand story or the company's brand values
- Allow story lines in the game
- Keep it fairly simple and focussed on consumer segments (don't try to please the world)
- Last but most important: co-create!!
The second presentation I witnessed today was a joint production by Soepel and Woedend - two Dutch agencies. I can't tell you too much about it, but I am happy to see that augmented reality is being developed more and more into game concepts. This time for a Dutch soda brand... To be continued soon (end of June)!
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