This blog is interesting for Brand managers and Marketing managers. It shows you how games can help to achieve marketing objectives and includes postings about digital interactive branding, like branded utilities and social media for organizations & brands. Check out www.brandnewgame.nl for more information what digital interactive concepts can do for your brand. Or visit www.brandnewplayground.com for more information about my book!
Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Wednesday, February 15, 2012
PlayStation Vita Launch: innovation or recreation?
One of the funniest things that happened during the launch of PlayStation Vita was that the PR-lady introduced the new PSP saying: "I played with it last night and just couldn't stop... it really felt great in my hands..." of course all 640 present nerds (me included) laughed out loud (LOL) and clapped their hands. This was one of the highlights of the presentation of Sony PlayStation.
I don't want to make this posting a 'hatemail' because I love the power of PlayStation and really admire Sony, but during the presentation yesterday they tried to highlight ALL product features instead of picking just a few eminent benefits compared to modern smart phones, like the iPhone.
That's what bothered me most I feel. To name one example, PlayStation claimed to 'start the social gaming revolution', but the social gaming revolution has already started thanks to companies like Zynga with all of their 'social' games on Facebook and Spil Games with all of their gameportals around the globe... and to be honest: Battlefield and Call of Duty with all of their multiplayer features are social as well and what about World of Warcraft where you have to slay dragons with hundreds of fellow gamers in epic battles....?
The intentions of the people of PlayStation was not to be arrogant I'm sure, but promoting the fact that the PSVita has a camera on the front and on the back and that it can be connected to the internet seem outdated Unique Selling Points in my opinion since my iPhone has both of these features...
To help you to an insight on the most stunning USP's, I summed them up below in my comparison of the PSVita with my iPhone...
The advantages of PlayStation Vita compared to an iPhone:
+ Compatible with PlayStation 3 content: play anywhere and even play against PS3 players
+ 'Scratch my back' touchscreen controller for innovative gameplay
+ Physical controllers instead of 'just' touch-screen controls.
The downsides of PlayStation Vita compared to my iPhone:
- It's a lot bigger than my iPhone
- Extremely high priced games compared to 90% of all iPhone games
- PSVita was lagging behind and now just caught up instead of setting a new barrier
Other features are Augmented Reality games and motion controlled features, but that's just tech-shizzle and in my opinion seldom ads great fun to my game-experience. The fact that Microsoft has opened up to all programmers in the world also means they cannot think of enough sound and useful applications of the Kinect-technology. I keep saying that the only good example of Augmented Reality is Layers... but of course I am slightly exaggerating... ;-)
So all in all I am really sceptic if Sony's latest toy will be the big hit they need so much... I know great things will happen soon with the Sony Entertainment Network (formally known as the PlayStation Network), but until then - I don't think the PSP Vita will meet Sony's expectations... I guess Nintendo's unique selling point of providing a safe gaming playground for children is why their Nintendo 3DS is still selling so well. They have a clear focused strategy which will probably help them through these tough years of play...
Now, the retail price for the PSVita is € 249,- which is fair I guess, but games will cost you in between 20 and 50 euro's...
Please form your own opinion and check out the promotional video:
Tuesday, September 14, 2010
Sunday, June 20, 2010
Wednesday, June 16, 2010
Nintendo 3DS Video Game, E3 2010: Live Demo Part I | Game Trailers & Videos | GameTrailers.com

Nintendo 3DS Video Game, E3 2010: Live Demo Part I | Game Trailers & Videos | GameTrailers.com
The future of 3D gaming on a handheld according to Nintendo. 3D gaming WITHOUT using 3D glasses!
It's the Nintendo 3DS
Monday, May 17, 2010
Thursday, April 1, 2010
Tuesday, February 16, 2010
Game Boy 20th Anniversary Feature July 2009
A nice retrospective of Nintendo's GameBoy
200 million units were sold (Gameboy + Gameboy Color + Gameboy Advance).
Sunday, December 6, 2009
Rexona Robot plays Wii Fit
I am not sure wether this is consumer generated or successfully seeded by Unilever / Rexona..., but it looks great!
Monday, August 3, 2009
Gaming Hardware declining, software still growing

Sony PlayStation and Nintendo presented their - somewhat disaponting - sales figures today.
Worldwide sales decline affects both hardware and software, but in The Netherlands software is still growing, though lightly.
Last quarter, PlayStation sold 14,8 million games for their PS3. In 2008 PlayStation sold 22,8 million pieces in the same quarter. On hardware, PlayStation sold 1,1 million PS3's and 1,3 million PSP's this quarter, compared to 1,6 million and 3,7 million consoles that's a bit disappointing, but logical if you consider the current economic circumstances.
PlayStation 2 is still performing well. It sold 1,6 million copies this quarter.
Nintendo showed a decline in sales of 40% and a profit decline of 60% compared to the same period last year.
Last year, this quarter, 5,17 million Wii's were sold, compared to a 2,23 million this quarter.
All in all no shame, but slightly disappointing.
Saturday, March 28, 2009
Gaming Hardware History

I have tried to describe the history and developments of gamehardware, but challenge anyone to prove me wrong as I have based most of this on what I could find on the internet and in Wikipedia.
Let me know if you think my dates are wrong or something important is missing.
I didn't take all the consoles into account, just the ones I feld were 'new' stepping stones in the development proces to the current generation of consoles....
| Console | Year | Home Entertainment Systems & Software carriers |
| Generation | ||
| 1889 | Nintendo founded by Fusajiro Yamauchi | |
| 1st Gen | 1972 | Magnavox |
| Atari | ||
| 1975 | Philips Telespiel | |
| 1975 | Microsoft corporation founded | |
| 1976 | Atari 2600 | |
| 2nd Gen | 1980 | MS DOS software |
| 1980 | Nintendo Game & Watch handheld games | |
| 1981 | IBM Personal Computer | |
| 1982 | Activision wins law suit | |
| 1982 | Atari 5200 computer | |
| 1982 | Introduction of MSX ASCII code | |
| 1983 | Nintendo Famicom (NES) | |
| 1983 | Commodore 64 Homecomputer (and multiple MSX's) | |
| 1983 | Invention of CD and CDROM | |
| 3rd Gen | 1984 | Apple Macintosh |
| 1985 | Commodore 128 | |
| 1985 | Windows 1.0 software introduced by Microsoft | |
| 1985 | Commodore Amiga | |
| 1987 | IBM PS/2 | |
| 1988 | Sega Megadrive | |
| 1989 | Nintendo Gameboy monochrome | |
| 4th Gen | 1989 | Atari Lynx portable game computer |
| 1991 | Introduction of Cdi | |
| 1991 | Super NES (Nintendo) | |
| 1992 | The end of MSX computers by Philips and Sony | |
| 1992 | Launch of Windows 3.1 | |
| 5th Gen | 1993 | Atari Jaguar |
| 1994 | Sega Saturn | |
| 1995 | Introduction of DVD | |
| 1995 | Introduction of Windows '95 | |
| 1996 | Nintendo 64 | |
| 1998 | Nintendo Gameboy color | |
| 1998 | Apple iMac design computers | |
| 6th Gen | 1998 | Windows '98 |
| 2000 | Introduction of Windows Millenium edition | |
| 2001 | Windows XP Home and Professional | |
| 2001 | Introduction of Gameboy Advance | |
| 2001 | Microsoft enters console market with the Xbox | |
| 2003 | Gameboy advance SP | |
| 7th Gen | 2004 | |
| 2005 | Gameboy Micro & Nintendo DS | |
| 2005 | Microsoft beats PlayStation in time with the Xbox 360 | |
| 2005 | PlayStation Portable (PSP) launched in USA & Europa | |
| 2005 | PlayStation 3 hits the market | |
| 2006 | Nintendo DS Light (DS = Dual Screen) |
For the complete history visit this websit http://www.thegameconsole.com/
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