Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Monday, December 13, 2010

Angry Birds Peace Treaty



the video is not THAT funny, but watched by over 2 million people and since it's about a game that has been played by more than 40 million people* - I thought I'd share it...

* 12 million played the full version and 30 million the light version.

Wednesday, September 15, 2010

Games still the most popular apps on smart phones

Research done by Nielsen amongst 4.000 US Smartphone users shows that games are still the most popular downloads.

Interesting to see that social networking websites (Facebook & Twitter I guess) are more popular than 'communication apps' like Voice over IP (Skype) and Instant Messaging (MSN). Also the weather and news is high in the list.

The charts speak for themselves I guess ;-)





Friday, July 30, 2010

Gorillaz - Escape to Plastic Beach: The Game (iPhone + iPad app)



Game for iPhone and iPad to promote the new Gorillaz album. Basically the cool characters always looked like game heroes, so no surprise there. The only thing I don't get is why we can't play with the music?
Why not use your multitrack and facilitate consumers to create remixes bases on the beats, basslines, chords and vocals!?

Why don't you use the brandessence of what you are? A cool innovative brand.

My associations with this band are merely graffiti, art, urban style... and not a hang-gliding guy that shoots on flying targets above the sea....?

Friday, July 16, 2010

Osmos - a Spiritual iPhone Game - Trailer



A Spiritual Fingergame for iPhone... for a serene weekend!

Tuesday, July 13, 2010

iPad: 2 year old playing by himself (puzzle game Tozzle)



A friend of mine asked his lovely two-year old kid to play a game on the iPad... be amazed how fast this goes!

Sunday, June 20, 2010

PCMag: iPhone 4 Hands On



Waiting just another 4 weeks to get hold of the new iPhone!

Sunday, May 23, 2010

iPad games or iCat games?



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Sunday, May 9, 2010

TED TV - games are everywhere - Jesse Schell


More people playing FarmVille than there are Twitter accounts!?


"The iPhone is a Swiss army knife. Converged technology only works in pocket size... that's why the i-Pad sucks!" According to Schell...



And what about the new Ford that contains a minigame. The less gas you use, the bigger the virtual tree on your display grows... Games are everywhere! - Video down below.


Wednesday, October 7, 2009

GamesOnDeck.com - App Store Surpasses 2 Billion Downloads, Games Largest Category

GamesOnDeck.com - App Store Surpasses 2 Billion Downloads, Games Largest Category



Apple's App Store surpassed the 2 billion download mark, the company announced Monday, as the total number of available apps exceeded the 85,000 mark.

The App Store reached that milestone just over a year after its launch. Apple CEO Steve Jobs said that the download figure includes "half a billion apps this quarter alone," indicating continuing acceleration of App Store adoption.

The App Store is a digital download service provided by Apple, usable with the iPhone and iPod Touch platforms. Apple's handheld devices have become a hotbed for game developers both large and small – out of the 85,000 available apps, about 16,000 are games, according to a report by mobile tracking firm Mobclix (spotted by VentureBeat).

That makes games the largest category on the App Store. The category with the second-highest number of apps is Entertainment with around 13,000 items. Other categories, from large to small, include books, utilities, travel, education, lifestyle, and reference.

Monday, September 14, 2009

Jobs: iPod Touch is a games machine | Casual games | News by Casualgaming.biz



Jobs: iPod Touch is a games machine | Casual games | News by Casualgaming.biz: "Steve Jobs has stated in the clearest terms yet that Apple is to market its iPod Touch as a dedicated games device – and considering how the company has so successfully dominated the MP3 and mobile phone markets, the news will surely be met with concern at both Nintendo and Sony.

Jobs also confessed that last night’s price drop for the device positions it directly at the mass-market – a sector that to date Nintendo has courted with great success.

“Originally, we weren't exactly sure how to market the Touch,” Jobs told The New York Times. “Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine.

“We started to market it that way, and it just took off. And now what we really see is it's the lowest-cost way to the App Store, and that's the big draw.

'So what we were focused on is just reducing the price to $199. We don’t need to add new stuff. We need to get the price down where everyone can afford it.”"

Friday, May 15, 2009

Top 10 downloads Appstore: Games, Games, Games!












Interesting to see that 8 out of the top 10 downloads in the Apple store are games. Also when you bear in mind that the Nokia N-Gage was a giant failure some 5 years ago… Does this mean momentum is more important than we think?