Showing posts with label ingame advertising. Show all posts
Showing posts with label ingame advertising. Show all posts

Tuesday, September 21, 2010

Nielsen proves in-game advertising increases SALES with 24%!



In-Game Advertising in EA Games Lifts Brand Sales

First Time Research Connects What Consumers See in-Game with What They Buy In-Store

REDWOOD CITY, Calif., Sep 14, 2010 — Electronic Arts Inc. today revealed results from a study conducted by The Nielsen Company which shows the degree to which brand advertisements within video games can boost real life sales. The study, commissioned by EA on behalf of Gatorade, shows that in-game advertising increased household dollars spent on Gatorade by 24%, and offered a return on investment of $3.11.

The study focused on households that purchased at least one of six EA SPORTS(TM) titles: NHL(R) 09, NHL 10, NBA LIVE 07, NBA LIVE 08, NBA LIVE 09 and NBA Street Homecourt. Gatorade had a variety of product placements within the games including arena signs, players’ water bottles, score updates and other call outs.

The study was based on Nielsen’s US Homescan panel of more than 100,000 households, representative of the US population, including a subset of Homescan homes that scanned video game UPC (Universal Product Codes) barcodes. The scanned barcodes were matched to a reference library of more than 14,000 video game titles. Nielsen compared the households that purchased at least one of the studied games before and after Gatorade branding was integrated into the games (the test group) with households that didn’t purchase one of the games (the control group).

These test and control group homes are projected out to the broad Homescan panel by matching them with the larger Homescan household universe based on similar purchase patterns and demographics in order to achieve a statistically reliable sample. Finally, the sales impact of Gatorade advertising was measured by analyzing and comparing Gatorade purchase behavior between the households that had and hadn’t purchased the games that carried Gatorade advertising.

This is the first time that this type of sales lift analysis has been done for advertising within video games. The study is the result of work undertaken by EA and The Nielsen Company to help marketers better understand the potential of advertising in this space.

“Nielsen’s study is a milestone for interactive entertainment,” said Elizabeth Harz, Senior Vice President of Global Media Sales at EA. “For the first time, advertisers are able to link the value of their in-game marketing or sponsorship to actual sales. Now brands can feel confident adding gaming as a core media channel for their advertising.”

“Video games are a deeply engaging consumer experience,” added Gerardo Guzman, Director, Media Product Leadership for The Nielsen Company. “Bringing our industry accepted ad effectiveness understanding to video games is another way to help marketers understand how consumers respond to advertising across different environments. This should help optimize the impact of and derive a return on media investments. In this case the story is simple – dollars put into video game product placement result in more retail dollars.”

Tuesday, July 20, 2010

Ingame advertising: Base-x



The Dutch Royal Airforce has developed a game called Base-X and uses in-game advertising in Battlefield 2142 to promote this. In my opinion it would have been much more effective to have a Modification developed in BF2 or America's Army like we proposed together with Power Unlimited some time ago...

Monday, July 12, 2010

Virgin Games - McDonald Land - 1992



And another classic - US only I think... McDonald Land...

Pepsi Invaders Advergame - The first advergame ever!



This is probably the first advergame ever... originally on Atari 2600 I believe.
Great mocking by Coca-Cola towards Pepsi. I wonder when Pepsi will strike back?

Call me if you want some great ideas! ;-)

Sunday, June 20, 2010

adidas Originals - Star Wars™ Cantina 2010


Snoop Dogg with a light saber, before enjoying the soccer WC match... in Star Wars? What does this have to do with Adidas?

It's fun though...

Wednesday, February 3, 2010

Burger King... or Burger Town?




I was playing Call of Duty: Modern Warfare 2 the other day (like approximately 70 million people worldwide) and noticed that the Burger Town logo looked just like Burger King! ;-) This happens a lot in games, but I still don't understand why brands should not want their logo on this building? If you can reach 70 million people and add an extra element to the game (eating a burger for extra health for instance), this should create positive energy right?

Tuesday, January 5, 2010

Rainbow Six Vegas - Axe Can Easter Egg (HD)


A good effort to add some extra fun to a game. This easter egg of Axe reveals a mini video showing 'fake bloopers' of spy - agents.

Thursday, December 24, 2009

PlayStation Home had 10 Million unique visitors in 2009



PlayStation reports 10 million visitors to their virtual world 'Home'. Apart from that they plan to install an MMO portal (massive multiplayer online) to facilitate playing games through the Sony network (and PlayStation servers of course). They must be working on new business models like paid servers, monthly subscriptions, video on demand and micro transactions in MMO. If you like to see a case about Micro transactions check this website: BrandNewGame

Check CASE: "Diesel Store in PlayStation Home".

For more about Sony PlayStation & Home follow the link below.

PR Newswire

Thursday, November 26, 2009

Alfa Romeo MiTo _ In-game Advertising


The Alpha Romeo Mito's new commercial is definately game-inspired, hereby some ingame advertisement billboards... not the best way in my opinion, but feasible...

Monday, November 23, 2009

Massive (Microsoft) reveals ingame advertising results



From Marketingmag.com: Microsoft’s in-game ad business, Massive, has engaged comScore to gain insight into the worth of clients’ in-game advertising spend.

JJ Richards, Massive general manager, said the question is whether gamers take action after encountering ads during play.

"We know from 80-plus independently verified post-campaign studies that in-game advertising increases brand engagement. But, what we didn't know was the correlation between in-game ads and consumer action."

Microsoft will combine its anonymous ID data, common across Xbox LIVE and Microsoft’s web properties, with user data from comScore’s panel of two million to determine whether panelists who saw in-game ads subsequently visited brand websites, searched brand-related terms, or engaged in any other online behaviours valuable to advertisers.

comScore has conducted some preliminary research using this new methodology on some recent in-game Massive campaigns. The results were heartening for the company, consumers exposed to in-game ads for:

* TV shows were 280% more likely to visit a TV channel's website
* 57% more likely to visit a movie rental brand's website

* 17% more likely to visit entertainment sites after seeing ads for a particular movie, and

* Consumers exposed to related ads were 125% more likely to search for a movie rental brand

Thursday, November 5, 2009

Kia Soul - Massive In-Game Ads

Not necessarily my way of ingame advertising, because this is still logo pushing without adding anything for the consumer... still - it works according to Massive's latest effectiveniss reports. Check Massive.com or visit www.brandnewgame.nl and make an appointment for more information.

Massive: The Future of In-Game Advertising

This is what Massive promises on gamevertising - there's a game for everyone!

Wednesday, November 4, 2009

Webinars on Ingame Advertising & Gamevertising




Check out a cool presentation on ingame advertising by Massive / Xbox.

You have to leave your contact details to be able to log in.


Next session is next week on Tuesday! - Don't miss it!

WEBINARS

Wednesday, October 28, 2009

GTA:SA Peterbuilt 379 Coca-Cola Truck Mod


If you read my previous blog post (below) ... here is the Coca-Cola Truck.... consumer generated stuff ... wow!

Wednesday, October 21, 2009

In-game advertising of Puma in Wipeout Pure

An example how ingame advertising should NOT be done... Incredibly annoying, pushy, repetitive and non-creative. This is terrible.

Thursday, October 1, 2009

IAB defines ingame advertising guidelines




The IAB has defnined guidelines for ingame advertising together with partners like Google, Microsoft and Sony PlayStation.

The guidelines can be downloaded here at the bottom of the page.

Tuesday, September 15, 2009

Need For Speed Undercover - Renault Megane Coupe Trailer

Nice (but very short) trailer of the Renault Megane in EA's Need for Speed: Undercover. Plenty of consumer generated movies as well on Youtube by the way...

Sunday, September 6, 2009

Home - In Game Advertising Webinar

Home - In Game Advertising Webinar




Join an online event and discussion about ingame advertising in a series of 7 events upcoming months.

Check the link to subscribe to the events.