Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Wednesday, February 15, 2012

PlayStation Vita Launch: innovation or recreation?


One of the funniest things that happened during the launch of PlayStation Vita was that the PR-lady introduced the new PSP saying: "I played with it last night and just couldn't stop... it really felt great in my hands..." of course all 640 present nerds (me included) laughed out loud (LOL) and clapped their hands. This was one of the highlights of the presentation of Sony PlayStation.


I don't want to make this posting a 'hatemail' because I love the power of PlayStation and really admire Sony, but during the presentation yesterday they tried to highlight ALL product features instead of picking just a few eminent benefits compared to modern smart phones, like the iPhone.
That's what bothered me most I feel. To name one example, PlayStation claimed to 'start the social gaming revolution', but the social gaming revolution has already started thanks to companies like Zynga with all of their 'social' games on Facebook and Spil Games with all of their gameportals around the globe... and to be honest: Battlefield and Call of Duty with all of their multiplayer features are social as well and what about World of Warcraft where you have to slay dragons with hundreds of fellow gamers in epic battles....?


The intentions of the people of PlayStation was not to be arrogant I'm sure, but promoting the fact that the PSVita has a camera on the front and on the back and that it can be connected to the internet seem outdated Unique Selling Points in my opinion since my iPhone has both of these features...
To help you to an insight on the most stunning USP's, I summed them up below in my comparison of the PSVita with my iPhone...

The advantages of PlayStation Vita compared to an iPhone:

+ Compatible with PlayStation 3 content: play anywhere and even play against PS3 players
+ 'Scratch my back' touchscreen controller for innovative gameplay
+ Physical controllers instead of 'just' touch-screen controls.


The downsides of PlayStation Vita compared to my iPhone:

- It's a lot bigger than my iPhone
- Extremely high priced games compared to 90% of all iPhone games
- PSVita was lagging behind and now just caught up instead of setting a new barrier

Other features are Augmented Reality games and motion controlled features, but that's just tech-shizzle and in my opinion seldom ads great fun to my game-experience. The fact that Microsoft has opened up to all programmers in the world also means they cannot think of enough sound and useful applications of the Kinect-technology. I keep saying that the only good example of Augmented Reality is Layers... but of course I am slightly exaggerating... ;-)

So all in all I am really sceptic if Sony's latest toy will be the big hit they need so much... I know great things will happen soon with the Sony Entertainment Network (formally known as the PlayStation Network), but until then - I don't think the PSP Vita will meet Sony's expectations... I guess Nintendo's unique selling point of providing a safe gaming playground for children is why their Nintendo 3DS is still selling so well. They have a clear focused strategy which will probably help them through these tough years of play...

Now, the retail price for the PSVita is € 249,- which is fair I guess, but games will cost you in between 20 and 50 euro's...

Please form your own opinion and check out the promotional video:

Monday, December 6, 2010

Games for Internal Branding: Microsoft Silver Line Society ARG



Microsoft used an Alternate Reality Game to encourage players (employees) to increase cooperative working. The puzzles had to be solved by working together before the 7th of december....

The strength of the execution lies in the fact that both virtual- and real-world elements have to be combined to achieve all goals... check the films to learn more!


Wednesday, October 20, 2010

Microsoft Kinect Xbox 360 Experience in Florida



We were invited to test the Xbox Kinect in Florida USA - this is a short video of that experience.

Sunday, June 20, 2010

E3: Live from Microsoft's Kinect and New Xbox 360 Unveiling


Microsoft Xbox Project Natal is renamed to Kinect!

E3 2010 Microsoft Press Conference - Part 1



And Microsoft Xbox press conference of the E3...

Monday, June 14, 2010

Project Natal: Meet Milo



Interesting presentation by Peter Molyneux on Microsoft Xbox's Project Natal

[14-12-2010 currently known as Kinect!].

Tuesday, March 16, 2010

Xbox 360 Project NATAL - Official E3 First Look


The first examples of how motion controlled gaming can really enhance and uplift family play following in Nintendo Wii's footsteps.

Friday, January 8, 2010

LEAKED: Microsofts Robbie Bach Discusses Project Natal and Avatar Game Room

A slip of the tongue reveals the release of Project Natal (Xbox's new way of controlling games using 2 camera's and your body) this year! It should generate a total new game experience when the Xbox can actually recognize you and start virtual dialogues! Also games that invoke physical movement (best-sellers on the Wii) will become more likely to hit Xbox as well. The console will finally become a 100% home entertainment system where films, music, living room exercise and family entertainment unites!

Saturday, March 28, 2009

Gaming Hardware History




I have tried to describe the history and developments of gamehardware, but challenge anyone to prove me wrong as I have based most of this on what I could find on the internet and in Wikipedia.

Let me know if you think my dates are wrong or something important is missing.

I didn't take all the consoles into account, just the ones I feld were 'new' stepping stones in the development proces to the current generation of consoles....



Console Year Home Entertainment Systems & Software carriers
Generation


1889 Nintendo founded by Fusajiro Yamauchi
1st Gen 1972 Magnavox


Atari

1975 Philips Telespiel

1975 Microsoft corporation founded

1976 Atari 2600
2nd Gen 1980 MS DOS software

1980 Nintendo Game & Watch handheld games

1981 IBM Personal Computer

1982 Activision wins law suit

1982 Atari 5200 computer

1982 Introduction of MSX ASCII code

1983 Nintendo Famicom (NES)

1983 Commodore 64 Homecomputer (and multiple MSX's)

1983 Invention of CD and CDROM
3rd Gen 1984 Apple Macintosh

1985 Commodore 128

1985 Windows 1.0 software introduced by Microsoft

1985 Commodore Amiga

1987 IBM PS/2

1988 Sega Megadrive

1989 Nintendo Gameboy monochrome
4th Gen 1989 Atari Lynx portable game computer

1991 Introduction of Cdi

1991 Super NES (Nintendo)

1992 The end of MSX computers by Philips and Sony

1992 Launch of Windows 3.1
5th Gen 1993 Atari Jaguar

1994 Sega Saturn

1995 Introduction of DVD

1995 Introduction of Windows '95

1996 Nintendo 64

1998 Nintendo Gameboy color

1998 Apple iMac design computers
6th Gen 1998 Windows '98

2000 Introduction of Windows Millenium edition

2001 Windows XP Home and Professional

2001 Introduction of Gameboy Advance

2001 Microsoft enters console market with the Xbox

2003 Gameboy advance SP
7th Gen 2004

2005 Gameboy Micro & Nintendo DS

2005 Microsoft beats PlayStation in time with the Xbox 360

2005 PlayStation Portable (PSP) launched in USA & Europa

2005 PlayStation 3 hits the market

2006 Nintendo DS Light (DS = Dual Screen)


For the complete history visit this websit http://www.thegameconsole.com/