This blog is interesting for Brand managers and Marketing managers. It shows you how games can help to achieve marketing objectives and includes postings about digital interactive branding, like branded utilities and social media for organizations & brands. Check out www.brandnewgame.nl for more information what digital interactive concepts can do for your brand. Or visit www.brandnewplayground.com for more information about my book!
Showing posts with label Brand New Playground. Show all posts
Showing posts with label Brand New Playground. Show all posts
Friday, July 8, 2011
Friday, January 28, 2011
FREE SUMMARY OF MY BOOK AVAILABLE!
Finally after three months of updating my book it is currently being translated into English! Hooray!
The title will be: A Brand New Playground - Building Brands in the Digital Era
As I wanted to share the contents in an early stage please feel free to download and share the free summary (demo). You can find it HERE.
The main topic of the book is how games can be used to achieve marketing objectives in the digital era.
The first chapter basically describes the different platforms, genres and provides a historical overview of games throughout the past.
The second chapter describes the consumers that play games. Ten years ago it was merely kids and teenagers playing games, but the past five years we have seen that mothers and elderly are playing online games more and more.
The third chapter reveals a lot of cases that support objectives within the marketingmix, on product-, price-, place, personnel and promotional matters.
The fourth and final chapter reveals how games can be put to use within the field of Brand Management and Marketing on a theoretical level. I have developed three models that help agencies, organizations and brands to develop concepts that build bridges between them and the target audience.
Amongst them are the Branding Checklist, The Brand Play model and the CoCha-model (gotcha!).
Have fun reading it, share the pdf with friends and collegues and tweet your feedback to:
@BartHufen or #BrandNewPlayground
Please feel free to join my community on Linkedin called BrandNewGame
Bart
The title will be: A Brand New Playground - Building Brands in the Digital Era
As I wanted to share the contents in an early stage please feel free to download and share the free summary (demo). You can find it HERE.
The main topic of the book is how games can be used to achieve marketing objectives in the digital era.
The first chapter basically describes the different platforms, genres and provides a historical overview of games throughout the past.
The second chapter describes the consumers that play games. Ten years ago it was merely kids and teenagers playing games, but the past five years we have seen that mothers and elderly are playing online games more and more.
The third chapter reveals a lot of cases that support objectives within the marketingmix, on product-, price-, place, personnel and promotional matters.
The fourth and final chapter reveals how games can be put to use within the field of Brand Management and Marketing on a theoretical level. I have developed three models that help agencies, organizations and brands to develop concepts that build bridges between them and the target audience.
Amongst them are the Branding Checklist, The Brand Play model and the CoCha-model (gotcha!).
Have fun reading it, share the pdf with friends and collegues and tweet your feedback to:
@BartHufen or #BrandNewPlayground
Please feel free to join my community on Linkedin called BrandNewGame
Bart
Friday, December 31, 2010
Wishing not ALL of your dreams come true in 2011!
Since life can be largely compared to games or the other way around I hope that you will not achieve all your goals. Purpose is the most important thing in life. It is what keeps you going and keeps you developing yourself into a better (or worse) person. It helps you to continuously aim higher and get closer to achieving whatever you wish to achieve.
Therefore I hope not all your dreams come true in 2011, because you always need something to wish for. But keep setting goals and keep on dreaming, because hope and purpose is what helps you to reach the next level!
Thank you very much for following me in 2010 and I hope to keep on inspiring you in 2011 with new cases and projects I have been involved in. My next goal is to have my book translated into English and to undertake some great projects with some really nice clients.
Furthermore I am thinking about an iPad application containing all the information you need on gaming and branding. Let me know if you think that's a good idea!
For now - be nice to each other and remain healthy!
Saturday, December 18, 2010
Laat met je merk spelen is a X-Mas recommendation!
My book has been recommended as 'an excellent read between X-Mas and New Years eve'.
All readers that email me a summary of their opinion of the book will get a free presentation or an hour of hack & slash adventure with me!
Order the book below:
www.Kluwer.nl
Wednesday, December 15, 2010
My book hits the TOP 10 Management books by Kluwer
I am happy to announce that my book has been chosen by Kluwer to be part of the TOP 10 Management Books in 2010.
Apart from that I can announce that the free English summary is almost finished and will be available for download from the 1st of January 2011. (1-1-11 ;-)
This is the link to the English part of the website for my book (A Brand New Playground).
The book will unveil the latest insights in digital consumer behaviour, provides an overview of the games industry in the past 30 years, provides about 30 case studies categorized in product-, price-, place-(innovative distribution and micro-transactions), personnel and promotion-related objectives and presents three models how games can be used in the field of brand management and marketing.
I hope you will enjoy it!
Tuesday, September 7, 2010
Heroes never die!
After writing my book 'Laat met je merk spelen' - soon to be published in English (end of 2010, called A Brand New Playground), I have started to become more philosophical and keep thinking why games are so special to me and to hundreds of millions of people around the globe...
Today I had an insight why games are so cool and the reason is that in games 'heroes never die'... comparable to most books, comics and films. We love heroic creatures and wished they live forever, protecting the world from harm.
It is only in real life that our life is so precious (we have only one). Still - our best friends, fathers, mothers, sons and daughters die even though they've done nothing wrong. In epic films like Lord of the Rings, some heroes die (Boromir), but the real heroes (Frodo and his friends, Aragorn and Gandalf) fortunately don't. I wonder how we would feel if they would all die and we would have to start to get to know new 'heroes' in part 2 and part 3 of the book / film...
How would you feel if you buy a RPG or action game and after playing it for ten minutes, your hero dies and the game is truly 'game-over'? Would you be angry? Or would you accept it and buy the game again (or choose a new / different hero)? I guess you would be really disappointed and angry. How much is a virtual life worth? Wouldn't you be much more cautious playing Call of Duty if you would have to pay a dollar for each life you spoil? It would make the gameplay much more interesting I guess, because the 'stakes are higher'. Maybe it would even be interesting if you gain 50 cents for each kill you make, compensating the costs you make for each life you spoil... ? And the more kills you get, the harder it would be for people to kill you (a build-in experience/skill-model, like in Fallout 3 for instance).
It would be interesting to see if a game-developer would take the chances of developing a game with these mechanics in it!
Today I had an insight why games are so cool and the reason is that in games 'heroes never die'... comparable to most books, comics and films. We love heroic creatures and wished they live forever, protecting the world from harm.
It is only in real life that our life is so precious (we have only one). Still - our best friends, fathers, mothers, sons and daughters die even though they've done nothing wrong. In epic films like Lord of the Rings, some heroes die (Boromir), but the real heroes (Frodo and his friends, Aragorn and Gandalf) fortunately don't. I wonder how we would feel if they would all die and we would have to start to get to know new 'heroes' in part 2 and part 3 of the book / film...
How would you feel if you buy a RPG or action game and after playing it for ten minutes, your hero dies and the game is truly 'game-over'? Would you be angry? Or would you accept it and buy the game again (or choose a new / different hero)? I guess you would be really disappointed and angry. How much is a virtual life worth? Wouldn't you be much more cautious playing Call of Duty if you would have to pay a dollar for each life you spoil? It would make the gameplay much more interesting I guess, because the 'stakes are higher'. Maybe it would even be interesting if you gain 50 cents for each kill you make, compensating the costs you make for each life you spoil... ? And the more kills you get, the harder it would be for people to kill you (a build-in experience/skill-model, like in Fallout 3 for instance).
It would be interesting to see if a game-developer would take the chances of developing a game with these mechanics in it!
Monday, July 26, 2010
Presenting during Marketing RSLT Summer School [Dutch only - sorry]
I am presenting my vision on the new media landscape during the Marketing RSLT Summer school* and will reveal some new cases how you can use games as a marketing tool.
Feel free to subscribe before upcoming August 15th here - all my relations will get their second workshop for FREE!
Be sure to fill in 'BrandNewGame / Bart Hufen' in the 'opmerkingen' field at the bottom of the subscription form.
* Bloemendaal 25th of August 2010 - The Netherlands.
Friday, June 4, 2010
My presentation at Marcom10 - laat met je merk spelen! (A Brand New Playground)
This is the presentation I held yesterday at Marcom 2010 where I revealed some of the essence of my book - check it out!
Thursday, April 22, 2010
New Book: A Brand New Playground - Searching for CASES!
Hi All!
I just finished the Dutch version of my book 'Laat met je merk spelen' (A Brand New Playground) and would like to start with the international (English) version soon.
For this issue, I am looking for international cases of how games are being used as a marketing tool to achieve goals that are related to Product, Price, Personnel (staff), Place (virtual product distribution through games) or Promotion.
Please help me find them!
Think of global brands like Coca-Cola, McDonalds, Diesel, BMW, etc.
Much appreciated if you can send me links or full cases!
Send an email to barthufen@brandnewgame.nl (subject: Cases for Brand New Playground)
THANKS THANKS THANKS!
Friday, March 5, 2010
Cover of my Book! [Dutch version]
Tuesday, April 21, 2009
Definition of the word: GAME

Hi there,
after many interviews with - amongst others - Microsoft, Nintendo and Sony PlayStation, I would like to try and form a definition of the word 'Game' as used in my upcoming book about Gaming & Branding.
Please feel free to argue and discuss this with me as I feel this will enrich the definition.
Game: a non productive, digital, interactive software program with clear goals, rules and dynamic content or plot development. Played voluntary on hardware like a pc, console, TV or handheld device.
Please share your feedback.
Sunday, March 29, 2009
Saturday, March 28, 2009
Gaming Hardware History

I have tried to describe the history and developments of gamehardware, but challenge anyone to prove me wrong as I have based most of this on what I could find on the internet and in Wikipedia.
Let me know if you think my dates are wrong or something important is missing.
I didn't take all the consoles into account, just the ones I feld were 'new' stepping stones in the development proces to the current generation of consoles....
| Console | Year | Home Entertainment Systems & Software carriers |
| Generation | ||
| 1889 | Nintendo founded by Fusajiro Yamauchi | |
| 1st Gen | 1972 | Magnavox |
| Atari | ||
| 1975 | Philips Telespiel | |
| 1975 | Microsoft corporation founded | |
| 1976 | Atari 2600 | |
| 2nd Gen | 1980 | MS DOS software |
| 1980 | Nintendo Game & Watch handheld games | |
| 1981 | IBM Personal Computer | |
| 1982 | Activision wins law suit | |
| 1982 | Atari 5200 computer | |
| 1982 | Introduction of MSX ASCII code | |
| 1983 | Nintendo Famicom (NES) | |
| 1983 | Commodore 64 Homecomputer (and multiple MSX's) | |
| 1983 | Invention of CD and CDROM | |
| 3rd Gen | 1984 | Apple Macintosh |
| 1985 | Commodore 128 | |
| 1985 | Windows 1.0 software introduced by Microsoft | |
| 1985 | Commodore Amiga | |
| 1987 | IBM PS/2 | |
| 1988 | Sega Megadrive | |
| 1989 | Nintendo Gameboy monochrome | |
| 4th Gen | 1989 | Atari Lynx portable game computer |
| 1991 | Introduction of Cdi | |
| 1991 | Super NES (Nintendo) | |
| 1992 | The end of MSX computers by Philips and Sony | |
| 1992 | Launch of Windows 3.1 | |
| 5th Gen | 1993 | Atari Jaguar |
| 1994 | Sega Saturn | |
| 1995 | Introduction of DVD | |
| 1995 | Introduction of Windows '95 | |
| 1996 | Nintendo 64 | |
| 1998 | Nintendo Gameboy color | |
| 1998 | Apple iMac design computers | |
| 6th Gen | 1998 | Windows '98 |
| 2000 | Introduction of Windows Millenium edition | |
| 2001 | Windows XP Home and Professional | |
| 2001 | Introduction of Gameboy Advance | |
| 2001 | Microsoft enters console market with the Xbox | |
| 2003 | Gameboy advance SP | |
| 7th Gen | 2004 | |
| 2005 | Gameboy Micro & Nintendo DS | |
| 2005 | Microsoft beats PlayStation in time with the Xbox 360 | |
| 2005 | PlayStation Portable (PSP) launched in USA & Europa | |
| 2005 | PlayStation 3 hits the market | |
| 2006 | Nintendo DS Light (DS = Dual Screen) |
For the complete history visit this websit http://www.thegameconsole.com/
Monday, February 23, 2009
First interviews...

So, here it goes.
My first serious article since I started a blog ever...
This is just a small update for anyone out there to inform you I have had 3 interviews with people from the gaming industry so far. These people are an ex-employee of EA Benelux, the editor in Chief of the biggest gaming magazine in Benelux, called Power Unlimited and the managing director of Codemasters (Grid).
It is funny to experience that 3 different people have such different ways of looking at things and sharing their opinion. Where one might comment that in-games you will have the same advertising opportunities as in real life, other comment that it is better to fully exploit all the possibilities of interactivity and gaming. It's up to me to create an overview of the seemingly ' limitless options' in advertising. Although I expect the gamers/players to notify us where their limits and boundaries of acceptance will be.
If anyone can help me with consumer research on advertising acceptance and the limit of annoyance, I will be most grateful and my character will develop to level 2 ;-)
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