After writing the Dutch version of ‘A Brand New Playground (Laat met je merk spelen) in 2009 I was fortunate enough to get involved in some pretty cool and prestigious serious game projects and I never left the scene ever-since.
On the other hand, you don’t want to make them feel that they can actually determine what’s going to be leading in the gameplay. This is a sensitive and challenging task for the ‘producer’ of the game.
- Downsize the DMU to the smallest possible group, preferably a maximum of three people, including the budget owner and / or CFO.
- Don’t let your client get involved creatively. It is not their expertise to come up with a good game concept, it’s yours - so fight them off your turf or it will become too complex.
- Keep the pace going and force decision making during milestone meetings. Employees of big companies tend to involve loads and loads of collegues and every person has his own opinion about all sorts of stuff (and expertise). Manage this well and you will be happy ;-)