This blog is interesting for Brand managers and Marketing managers. It shows you how games can help to achieve marketing objectives and includes postings about digital interactive branding, like branded utilities and social media for organizations & brands. Check out www.brandnewgame.nl for more information what digital interactive concepts can do for your brand.
Or visit www.brandnewplayground.com for more information about my book!
As I wanted to share the contents in an early stage please feel free to download and share the free summary (demo). You can find it HERE.
The main topic of the book is how games can be used to achieve marketing objectives in the digital era.
The first chapter basically describes the different platforms, genres and provides a historical overview of games throughout the past.
The second chapter describes the consumers that play games. Ten years ago it was merely kids and teenagers playing games, but the past five years we have seen that mothers and elderly are playing online games more and more.
The third chapter reveals a lot of cases that support objectives within the marketingmix, on product-, price-, place, personnel and promotional matters.
The fourth and final chapter reveals how games can be put to use within the field of Brand Management and Marketing on a theoretical level. I have developed three models that help agencies, organizations and brands to develop concepts that build bridges between them and the target audience.
Amongst them are the Branding Checklist, The Brand Play model and the CoCha-model (gotcha!).
Have fun reading it, share the pdf with friends and collegues and tweet your feedback to:
@BartHufen or #BrandNewPlayground
Please feel free to join my community on Linkedin called BrandNewGame
Sony Computer Entertainment just confirmed that it is developing a new PlayStation Portable with touch-screen and 3G network capabilities.
The current name for the device is NGP (Next Generation Portable), but it will be likely to change towards the releasedate end of this year.
Check www.playstation.com/psmeeting2011 for some images of the product. Surprisingly, the design is fairly comparable to the current PlayStation Portable design, but it will have a lot of new functions and amazing technical specifications.
Amongst them are a 16 million color OLED multi touch screen, front and rear camera, dual analog sticks, build in GPS and three-axis compass.
I am really honored to speak during Trendsfactory 2011 next to people like Stephen Fellinger (Spin Awards), Martijn Aslander (Lifehacking) and the crazy Cor Molenaar (Shopping 3.0) and many others.
I recommend all Dutch internet marketeers to subscribe to this event NOW as we will present the future of internet, social media and using games as a marketing tool. We will present the future of your marketingmix related to product, price, place (innovative distribution), people (training) and promotion (marketingcommunication).
To read more information about the event or to subscribe, check this link:
When I startedwritingtheDutch version of mybook ‘A Brand NewPlayground’ (Laat met je merk spelen) andthoughtabouthow games couldbeusedtoachieve marketing objectives, the last thing I thought I wouldcomeacross is thedevelopment of a game to support change management issues. Ironicallythisexample was one of thefirstprojects I was involved in when I foundedmycompanyBrandNewGame. Air Cargo Netherlands, Schiphol airport andtheDutchCustomsapproachedIJsfontein (a Dutchgamedeveloper) todevelop a game thatwould help themtoimprovecooperationbetweentheparties in thelogisticchain. I was personallyinvolved as anadvisor. Togetherwiththeclient (Air Cargo Netherlands) we definedthe overall goal forthis project andgame-specific goals.
The overall goal was for Schiphol airport to keep its international competitiveposition as a freightwaytoEurope.
Tomaintainthiscompetitiveposition, Schiphol (and all parties in thelogisticchain) neededto speed upthelogisticsprocessfrom intake todelivery. The overall workflow concept toincrease efficiency, reliabilityandsecurity was calledSmartGateandinvolvese-freight, a series of licencesandoneInformationSystemfor all parties in thechain.
Thethree goals forthe game where:
-IncreaseawarenessforSmartGate
-Giveinsight in thelogisticprocess
-Internalizethenewworkingmethod
After a thorough analyses we cameupwiththree game conceptsthatshouldgraduallygrowfromeasyandfuntowards a more seriousand intense gameplay. IJsfonteinembracedthis concept andsuccessfullydevelopedthe games.
I don’t want togiveawaytoomuch of howthe game looks, butbasicallyyouseean airport whichyou have tomanagefrom a ‘helicopter-viewperspective’ with all partiesinvolved in thelogisticchain. In thefirst game youcanonlyshipgoods (red and green) fromshippertohandlerto – eventually – loadairplanesandincreaseyour score. Red cargo (and red trucks) meansthatsomething is wrong. Eithertheinformationaboutthisshipmenthasnot been delivered in time, information on theairwaybillmightbeillegible, informationmightbe missing etc. The variables thatinfluencethe red or green status of cargo willbe more detailed in thenext games. The goal in thefirst game is tofly out as manyplanes as youcan, (loadedfrom top tobottomtoincrease efficiency) andto keep yourwarehouses as empty as possible (Just In Time management).
We startedthis project early 2010 andthefirst game is almostfinishednow. Startingthe 6th of January 2011 the game willbeplayablethroughwww.smartgatethegame.nland I’m reallylookingforwardtothe response.
This is justanexampletoillustratehow games can help toachieve marketing objectives, in this case even support change management issues within a branch.
‘A Brand NewPlayground’ will show youhow games canbeused as a marketing toolandhowtobuildbrands in thedigital era. We are talkingaboutthe era in whichpeople have transformedfrompassiveconsumerstoparticipatingplayers.