tag:blogger.com,1999:blog-422218211034420329.post973326395763006369..comments2024-02-14T11:36:56.015+01:00Comments on Gamification & Gamevertising: Heroes never die!Anonymoushttp://www.blogger.com/profile/16425087494394246690noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-422218211034420329.post-56769275621908503632010-09-07T14:14:07.727+02:002010-09-07T14:14:07.727+02:00Congrats on the book and good luck with the blog. ...Congrats on the book and good luck with the blog. I'm not a very active gamer anymore, but still enjoyed reading your blog, and the idea of using games as a marketing tool appeals to me as well. <br /><br />I wonder though, how about Manga? Heroes die (and are revived) in manga games and movies all the time, but that doesn't seem to make the genre less popular. Is it the fact that they usually die in glory that makes it ok?<br /><br />Also, I don't like the whole "credit-based" gaming concept, e.g. facebook credits and World of Warcraft. Facebook probably makes a huge profit on these credits, which allows them to improve the game. Still, I like games where you can gain the upper hand by playing better rather than paying extra. And if playing bad would mean losing actual (real life) money, FPS-gaming would soon be restricted to pro players only (not much fun getting killed by pros and losing money at the same time because you're a noob right :))?<br /><br />Cheers Maarten D.Anonymousnoreply@blogger.com